

Undraw Method tells the GIF when to clear information from the previous frame. (The icon to the left of the Help Button.) You can test out the animation speed to see if each frame will be at the right speed in your web browser with the Preview Button. And obviously, if you want it to last longer than a couple of seconds, 200 or more.

You can leave this at zero ( 0 ) if you want a fast-moving animation, but if you want it slowed down a notch, 10 or 15 works well. Duration (1/100) changes the animation speed of that specific frame, and this is measured in one hundredth of a second. These are important, because without them your GIF cannot come to life! Onto Step 3 we go. You'll notice that two more tabs become visible once you start importing frames. Now that we're all set, it's time to paste your frames into the project. By pasting images into the project we negate the need for custom palettes altogether. You can leave the Import Color Palette alone if you want. If it doesn't have a desirable effect, use a different one until you have what you want, simple as that. Different dithering methods have their uses, but we're working with basic video game styled sprites, so "Solid" is good for now. The default, Error Diffusion, is hideous for solid colors. Make sure you have all the necessary frames you want in separate window(s), and set the Import Dither Method on the Options tab to "Solid" for most GIFs. I do not recommend using the import button to start things off, it will not index the color information to a 256-color palette properly in my experience. Only a third of the available tabs are visible since we don't have a project started yet. Here, we are greeted to a mostly blank template. Both operating systems can run on the same processors, so there's nothing to actually emulate on the CPU level.) Just to clear things up, it provides UNIX equivilants of Windows-based API calls for Linux, and plugs Direct-X calls through OpenGL. In fact, the screen shots in this tutorial were taken on Xubuntu Linux under WINE! (WINE is not an emulator, btw. It also runs perfectly under the WINE Windows Application Compatibilty Layer within Linux as well, so you don't have to boot into Windows to use it either.

It should in theory, but I personally cannot guarantee it since I don't have Windows 8 yet.) (Although I have yet to see if it works on Windows 8, however. Its installer program is light and fast, so it allows you to get right to using the program in no time at all on a modern machine.Įncase this has to be mentioned, GIF Animator will work on any version of Windows, from Win98 and even the more recent Windows 7. However, still has a working download of the original at your convenience. If you don't have Microsoft GIF Animator, it's development has long since been abandoned, and now their official site doesn't even host it for download anymore.
